ideabob

PORTFOLIO

Games

The whole studio portfolio, split by how each game was built. All free, no ads, no install. Cartridges marked COMING SOON already have a presentation page here, but aren't open to play yet.

Made with AI agents

Here AI is a tool, not an author. The design, mechanics, art, balancing, and every "does this hold up or not" call are mine. What changed in 2026 was the craft: instead of building everything by hand in a visual editor, I specify, direct, and review agents that write the code. It's still the same amount of work as always, and these games took months of iteration, testing, and rework before they stood on their own.

Handmade in Construct 3

Before the agents came a whole crop built block by block in Construct 3, with art in Paint.NET. These are the games that taught me the craft, between game jams, remakes of classics, and prototypes: asiMove, right below, won FADERGS's 5th GameJam. They all live on my itch.io and run straight in the browser.

These four are a sample. The full collection has twelve titles, counting demos, prototypes, and a few made in collaboration, credited on each one's own page.

STATEMENTS

  • Every game in this portfolio is my own work: design, mechanics, art, and balancing.
  • The 2026 crop was built with the support of AI agents, under my direction and review. Earlier games were made with the professional version of Construct 3 and the free image editor Paint.NET.
  • Most of the soundtracks used are the work of Kevin MacLeod, a professional musician who runs the Incompetech site.
  • Nearly all sound effects were created by Freesound.org users, individually credited in each game.
  • Any and every asset not developed entirely by me will have its author properly credited in the respective game.