ideabob

CHARACTER SHEET

About me

Game designer, web designer, teacher, and the guy behind ideabob.

ideabob

Roberto Schmitt

  • Game Designer
  • Web Designer
  • English & Gamedev Teacher
  • Admin at Ovo Mágico
  • Porto Alegre, RS

Do the difficult things while they are easy, and the great things while they are small. A journey of a thousand miles begins with a single step.

Lao Tzu

I come from the days when modems screamed their way onto the internet, and I think that explains a lot. I still prefer doing things by hand, understanding every piece, and not outsourcing the part that matters. The tools changed, not the taste.

Attributes

Design18

The starting point of everything. Concept, mechanics, pacing, game feel.

Agent direction17

Specifying, directing, and reviewing AI agents until the code stands on its own.

Teaching16

Years in the classroom, teaching English and gamedev. Explaining is half the craft.

2D Art14

Pixel and vector art in Paint.NET, enough to give the games a face.

Code12

Designer first, programmer second. Reads everything, writes what's necessary.

Persistence20

Nineteen games and counting. The turtle beats the rabbit.

Skills

  • Construct 3
    Professional version. The tool that taught the craft.
  • HTML, CSS & web design
    Where the taste for doing everything by hand, no framework, comes from.
  • Vanilla JavaScript
    No framework, no bundler. The entire 2026 crop.
  • AI agent direction
    Claude, Codex, Gemini, and others. Since March 2026.
  • Paint.NET
    All the games' 2D art.
  • Teaching
    English and gamedev teacher. Doesn't just do it: teaches how.
  • Tabletop RPG
    Player. Where half the ideas come from.
  • Movies
    Movie buff. Where the other half comes from.

Equipment

  • Ovo Mágico
    Admin. Creative digital content production.
  • ideabob
    The game studio. The "playful self".
  • Tauri
    Packaging games for desktop.
  • Cloudflare Pages
    Where this site lives.

Feats

  • 19 games published
    Eleven from the 2026 crop, eight from the Construct 3 era.
  • Cattlewake headed to Steam
    Tile-based roguelike. The first commercial title.
  • Kingdom of Lexalot
    A game for learning English, where the two professions meet.
  • AI department
    In-house tools: ideaPixel, ideaSchedule, ideasset, DeConstruct.

Contact

If you have a project, an idea, or just want to talk shop about games, the door's open.

ideabob@ovomagico.com.br