ideabob
Games / SlingWarp

SLINGWARP

Slingshot by gravity. Smuggle across the galaxy. ACTIVE DEVELOPMENT

Procedural space sandbox, mine, trade, fight, and build your own smuggling empire.

  • Procedural sandbox
  • Mining and trading
  • 8 victory protocols
  • Factions and reputation
  • 100% browser, no install
SlingWarp gameplay: a ship navigates between planets, a blue nebula, and an asteroid belt

ABOUT THE GAME

Physics is your route

SlingWarp puts you in command of a ship in a procedurally generated space. Every sector has its own star, planets, asteroid belts, and dangers, and the gravity of each celestial body is a tool: slingshotting around a star gains speed for free. Mine, trade goods (smuggling included), face down patrols and other ships, and pick from eight different victory routes, from Trade Baron to Ghost Hunter.

Before each run, a thorough setup screen lets you tune everything: starting credits, ship class, faction alignment, asteroid density, patrol frequency, and even a permadeath mode for whoever wants the harshest possible ruleset.

HOW TO PLAY

Controls

W: thrust · A/D: rotate · S: reverse thrust · Space: fire · Tab: target lock · Q: switch weapon · E: dock · P: pause · H: toggle HUD mode. All controls are remappable.

TECH SHEET

Credits

Zero dependencies in the game itself, canvas and pure JS, original physics and procedural generation. Vendored fonts (OpenDyslexic, Share Tech Mono, VT323, OFL license) including for accessibility (dyslexic mode). Audio synthesized via Web Audio, no external files.

NOTE FROM IDEABOB

Why I made this

I've always found it beautiful how orbital physics becomes part of the gameplay, it's not just scenery, it's strategy. SlingWarp is my attempt at building a space that feels alive and negotiable: every system is different, every victory route asks for a different way of playing.

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